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ISEP · Efacec · Do It Lean · OutSystems

EstufaCEC — Award-Winning University Project

Turning a farming game into a real-world service concept

Role
Product Lead & Team Member
Company
ISEP · Efacec · Do It Lean · OutSystems
Domain
AgriTech · Consumer Platform · Digital Innovation
Focus
Product Discovery · Business Model Design · Low-Code Development · Entrepreneurship

Context

As part of the Systems Engineering degree at ISEP, our team participated in a challenge requiring students to create an innovative business concept, validate its viability, and develop a working solution using technologies provided by partner companies. The objective was not only to build software, but to design a complete product and business model. Our team partnered with Efacec, Do It Lean, and OutSystems and won the competition.

The Challenge

  • Creating a viable business model
  • Validating customer interest
  • Designing a scalable service concept
  • Building a working digital solution
  • Connecting the digital experience with real-world operations

The challenge was not simply building an application. It was proving that a gamified experience could create meaningful value beyond entertainment.

My Role

  • Product ideation and concept validation
  • Market research and business analysis
  • Business model definition
  • Product design and requirements
  • Project management activities
  • Development of the low-code application
  • Presentation and stakeholder engagement

Product Approach

We designed a platform where users could lease a virtual plot inside a greenhouse or garden and manage it through a gamified mobile experience. Users could choose crops, monitor production in real time, control how food was cultivated, and receive harvested products at home. The product combined the engagement of a farming game with transparency and convenience in food production.

Outcome

The project demonstrated how gamification could be applied to a real-world business model. We delivered a functional OutSystems application, a complete business and operational concept, a physical proof-of-concept model, and validated the idea with industry partners. The project won the LSIS II Innovation Challenge.

Measures of Success

  • Winner of the LSIS II competition
  • Successful collaboration with three industry partners
  • Functional low-code prototype delivered
  • End-to-end business model validated
  • Positive academic and industry evaluation

The Transformation

The project transformed a simple gaming concept into a tangible service connecting digital engagement with food production and delivery. It combined technology, business modelling and user experience design in one proposition.

What I Learned

Great products emerge when technology, business viability, and user needs are considered together. The experience taught me how to validate ideas, collaborate with stakeholders, and translate a concept into a product people could understand and use. It was my first full journey from idea to prototype and helped shape my interest in product management.